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An empirical study of early access games on the steam platform

Dayi Lin, Cor-Paul Bezemer, Ahmed E. Hassan

Abstract

"Early access" is a release strategy for software that allows consumers to purchase an unfinished version of the software. In turn, consumers can influence the software development process by giving developers early feedback. This early access model has become increasingly popular through digital distribution platforms, such as Steam which is the most popular distribution platform for games. The plethora of options offered by Steam to communicate between developers and game players contribute to the popularity of the early access model.

BibTeX
@inproceedings{Lin-al:ICSE18,
  author    = {Dayi Lin and
               Cor{-}Paul Bezemer and
               Ahmed E. Hassan},
  title     = {An empirical study of early access games on the steam platform},
  booktitle = {ICSE},
  pages     = {480},
  publisher = {{ACM}},
  year      = {2018},
}

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