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Interactivity, continuity, sketching, and experience: (keynote abstract)

Kumiyo Nakakoji

Abstract

The design and development of a software system deals with both the world of making and that of using. The world of making is concerned with molding, constructing and building. The world of using is concerned with engaging, experiencing, and interacting-with. The two worlds are structurally, semantically, and temporally intertwined through software.

BibTeX
@inproceedings{Nakakoji:ICSE11,
  author    = {Kumiyo Nakakoji},
  title     = {Interactivity, continuity, sketching, and experience: (keynote abstract)},
  booktitle = {ICSE},
  pages     = {621},
  publisher = {{ACM}},
  year      = {2011},
}

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