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A Laboratory for Teaching Object-Oriented Thinking

Kent L. Beck, Ward Cunningham

Abstract

It is difficult to introduce both novice and experienced procedural programmers to the anthropomorphic perspective necessary for object-oriented design. We introduce CRC cards, which characterize objects by class name, responsibilities, and collaborators, as a way of giving learners a direct experience of objects. We have found this approach successful in teaching novice programmers the concepts of objects, and in introducing experienced programmers to complicated existing designs.

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