iReplayer: in-situ and identical record-and-replay for multithreaded applications
Abstract
Reproducing executions of multithreaded programs is very challenging due to many intrinsic and external non-deterministic factors. Existing RnR systems achieve significant progress in terms of performance overhead, but none targets the in-situ setting, in which replay occurs within the same process as the recording process. Also, most existing work cannot achieve identical replay, which may prevent the reproduction of some errors.