Scalable deterministic replay in a parallel full-system emulator
Abstract
Full-system emulation has been an extremely useful tool in developing and debugging systems software like operating systems and hypervisors. However, current full-system emulators lack the support for deterministic replay, which limits the reproducibility of concurrency bugs that is indispensable for analyzing and debugging the essentially multi-threaded systems software.
DOI 10.1145/2442516.2442537