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A GPU implementation of inclusion-based points-to analysis

Mario Méndez-Lojo, Martin Burtscher, Keshav Pingali

Abstract

Graphics Processing Units (GPUs) have emerged as powerful accelerators for many regular algorithms that operate on dense arrays and matrices. In contrast, we know relatively little about using GPUs to accelerate highly irregular algorithms that operate on pointer-based data structures such as graphs. For the most part, research has focused on GPU implementations of graph analysis algorithms that do not modify the structure of the graph, such as algorithms for breadth-first search and strongly-connected components.

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