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Achievement unlocked: a case study on gamifying DevOps practices in industry

Patrick Ayoup, Diego Elias Costa, Emad Shihab

Abstract

Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software engineering contexts as a means to promote certain activities to practitioners. Previous studies investigated the use of gamification to promote the adoption of a variety of tools and practices, however, these studies were either performed in an educational environment or in small to medium-sized teams of developers in the industry.

BibTeX
@inproceedings{Ayoup-al:FSE22,
  author    = {Patrick Ayoup and
               Diego Elias Costa and
               Emad Shihab},
  title     = {Achievement unlocked: a case study on gamifying {DevOps} practices in industry},
  booktitle = {{ESEC/SIGSOFT} {FSE}},
  pages     = {1343--1354},
  publisher = {{ACM}},
  year      = {2022},
}

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