A GPU Tree Database for Many-Core Explicit State Space Exploration
Abstract
Abstract Various techniques have been proposed to accelerate explicit-state model checking with GPUs, but none address the compact storage of states, or if they do, at the cost of losing completeness of the checking procedure. We investigate how to implement a tree database to store states as binary trees in GPU memory. We present fine-grained parallel algorithms to find and store trees, experiment with a number of GPU-specific configurations, and propose a novel hashing technique, called Cleary-Cuckoo hashing, which enables the use of Cleary compression on GPUs. We are the first to assess the effectiveness of using a tree database, and Cleary compression, on GPUs. Experiments show processing speeds of up to 131 million states per second.