CGO 2014
29 papers
- A Basic Linear Algebra Compiler
- Accelerating Dynamic Detection of Uses of Undefined Values with Static Value-Flow Analysis
- Adaptive Mapping and Parameter Selection Scheme to Improve Automatic Code Generation for GPUs
- Automated Algorithmic Error Resilience for Structured Grid Problems Based on Outlier Detection
- Call Paths for Pin Tools
- DeltaPath: Precise and Scalable Calling Context Encoding
- DrDebug: Deterministic Replay based Cyclic Debugging with Dynamic Slicing
- Dynamic and Adaptive Calling Context Encoding
- Efficient Mapping of Irregular C++ Applications to Integrated GPUs
- Estimating the Empirical Cost Function of Routines with Dynamic Workloads
- Extending the PCRE Library with Static Backtracking Based Just-in-Time Compilation Support
- Fine-grained Benchmark Subsetting for System Selection
- Fix the code. Don't tweak the hardware: A new compiler approach to Voltage-Frequency scaling
- Fluidic Kernels: Cooperative Execution of OpenCL Programs on Multiple Heterogeneous Devices
- Hybrid Hexagonal/Classical Tiling for GPUs
- Just-In-Time Software Pipelining
- LeakChecker: Practical Static Memory Leak Detection for Managed Languages
- Non-affine Extensions to Polyhedral Code Generation
- Optimizing R VM: Allocation Removal and Path Length Reduction via Interpreter-level Specialization
- Partial Escape Analysis and Scalar Replacement for Java
- Portable and Transparent Host-Device Communication Optimization for GPGPU Environments
- Red Fox: An Execution Environment for Relational Query Processing on GPUs
- Security Signature Inference for JavaScript-based Browser Addons
- Simplifying Scalable Graph Processing with a Domain-Specific Language
- Single Assignment Compiler, Single Assignment Architecture: Future Gated Single Assignment Form*; Static Single Assignment with Congruence Classes
- Software Transactional Memory for GPU Architectures
- Static Reference Analysis for GUI Objects in Android Software
- Warm-Up Simulation Methodology for HW/SW Co-Designed Processors
- WatchdogLite: Hardware-Accelerated Compiler-Based Pointer Checking