Towards scalable and transparent parallelization of multiplayer games using transactional memory support
Abstract
This work addresses the problem of parallelizing multiplayer games using software Transactional Memory (STM) support. Using a realistic high impact application, we show that STM provides not only ease of programming, but also better performance than that achievable with state-of-the-art lock-based programming.
DOI 10.1145/1693453.1693496