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REPTILE: Performant Tiling of Recurrences

Muhammad Usman Tariq, Shiv Sundram, Fredrik Kjolstad

Abstract

We introduce REPTILE, a compiler that performs tiling optimizations for programs expressed as mathematical recurrence equations. REPTILE recursively decomposes a recurrence program into a set of unique tiles and then simplifies each into a different set of recurrences. Given declarative user specifications of recurrence equations, optimizations, and optional mappings of recurrence subexpressions to external libraries calls, REPTILE generates C code that composes compiler-generated loops with calls to external hand-optimized libraries. We show that for direct linear solvers expressible as recurrence equations, the generated C code matches and often exceed the performance of standard hand-optimized libraries. We evaluate REPTILE's generated C code against hand-optimized implementations of linear solvers in Intel MKL, as well as two non-solver recurrences from bioinformatics: Needleman-Wunsch and Smith-Waterman. When the user provides good tiling specifications, REPTILE achieves parity with MKL, achieving between 0.79--1.27x speedup for the LU decomposition, 0.97--1.21x speedup for the Cholesky decomposition, 1.61x--2.72x for lower triangular matrix inversion, 1.01--1.14x speedup for triangular solve with multiple right-hand sides, and 1.14--1.73x speedup over handwritten implementations of the bioinformatics recurrences.

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